Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
For the DM: This is the residence of Kelno, the only
cleric of the Air Temple--his apprentices
having been slain by rival factions. He is bitter
and full of great hatred for both the Fire
and Water Temples. Kelno bargains with
anyone if he sees profit for himself and harm
to these rivals. He has spent all his funds on
hiring and bribing bugbears, for he hopes to
amass a sufficient force to turn the tables on
the other Temples.
Kelno wears chain mail + 1 and a cloak of
protection +1 (which affects only his saving
throws, when worn with magical
armor), and wields a mace + 1. Though he
carries a dagger of venom with one dose of
virulent poison (-2 penalty to victim's saving
throw), he is saving it for either Alrrem
(room 205c) or Belsornig (room 215). His
Strength is 15 ( + 1 damage bonus) and Dexterity
17 (-3 AC bonus). (All bonuses are
included in the following statistics. ) If hard
pressed, he uses his darkness 15' radius
spell to escape into the concealed passage to
the east (area 209a), trying to reach corridor
209. If enemies are in pursuit, he flees down
the staircase to the lower dungeon level, for
he knows portions of that area fairly well.
Kelno the Prefect: AC 1 (chain mail +1), MV 12",
Level 5 Cleric, hp 32, #AT 1, D 4-9 (mace -/-1), SA spells,
SD cloak + 1; XP 520
First level: command, cure light wounds, protection from good, purify food & drink, sanctuary
Second level: hold person, know alignment, resist fire (x2), silence 15' radius
Third level: cause blindness
For the players: The entire room is gray -- carpeting,
plaster, wall hangings, furnishings,
etc. -- and spartan. Lamps of grayish
metal on a small table and a wall shelf
dimly light the room; a pair of upholstered
chairs are by the table. On the
table are some pewter dishes and a plain
crock half-filled with mead. The shelves
hold some foodstuffs, a few scrolls and
books, and several human and demihuman
skulls. A narrow bed is in the
northeast corner, with a small stand
beside it.
For the DM: The scrolls and books are of no value.
The wardrobe holds worthless garments
and a cassock of silver cloth, the latter
worked with crystal beads and jet to form
black squares with shining centers. This is
the ceremonial robe of the high cleric of the
Air Temple, worth 1,500 gp.
A drapery conceals the exit to the east. In
that passage is a flowing fountain, set into
the wall, and the passage beyond is piled
with arms and armor:
11 suits of armor (bugbear size, worth 50 gp each to bugbears)
4 battle axes
2 fauchard-forks
4 glaive-guisarmes
7 maces (heavy)
8 morning stars
5 quivers (20 arrows each)
16 spears (heavy)
1 sword, bastard
Near this pile is a locked chest, trapped
with a poison needle. Inside are only 11 gp,
28 ep, and 176 sp.
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