Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
For the players: This bare hexagonal room is dusty, cobwebbed,
and forgotten. Near the door is
a rag-clad skeleton -- probably some
cleric who met his end herein, from
unknown causes. The remains obviously
harbor no treasure. A vague feeling of
unease creeps over all who gaze into this
place of darkness overlong. The place is
empty.
For the DM: If magic is detected for, a strong pulse
comes from the northwest; if evil is sought,
the whole room is found to give off a dim
radiation of malign power. If the place is
investigated, continue:
For the players: A black iron coffin stands by the northwest
wall; its iron lid, in which a silver
cross has been inlaid, lies beside it. Atop
the lid is a forgotten scroll case.
For the DM: An invisible sarcophagus is on the stand.
Dispel magic, detect invisibility, dispel illusion,
or dust of appearance reveals the following:
For the players: The sarcophagus has no top. You see a
vampire corpse, clad in black and
appearing hale-- except for the stake
through its heart.
For the DM: This is an illusion. A gem of seeing, true
seeing, or similar effect reveals the true
occupant; see below for details. Similar
magic also reveals that the silver cross in the
coffin lid is a magical broadsword (Fragarach).
The scroll tube contains two scraps of
parchment. One is a scroll of two magicuser
spells (both strength); the other is a
message: "Let the Good ones use their newfound
strength to seal in the horror of darkness
to prove their faithfulness to right and
justice. We who wrote this lacked the power
to do so. " Of course, it is a ghastly jape at the
forces of Good. If the coffin's occupant is
viewed truly, use the following description.
For the players: Your powerful magic reveals a figure
completely different from the vampire
form. You see a handsome mail-clad
human man with golden hair. He is clad
in a white surcoat, quartered by the arms
of Furyondy and Veluna and the antlers
of the Knights of the Hart, in red. He
wears a gold belt at his waist, with a dagger.
About his neck is a gold chain with
an emblem of a crown and crescent
moon; on his left hand is a gold ring with
a similar device. His shield rests under
his feet.
For the DM: The coffin's occupant is Prince Thrommel,
Grand Marshall of Furyondy, Provost
of Veluna, a Paladin Lord. He lies in stasis, a
powerful illusion causing him to appear as a
vampire. His gold belt is worth 500 gp; the
dagger thereon is a dagger + 2/ + 3 vs. large
opponents. His neckchain with amulet is
worth 2,000 gp, the matching ring worth
250 gp.
If taken from the chamber, Thrommel
awakens, but is groggy for 1-4 turns, uncertain
about his identity and past. He regains
all his faculties thereafter, becoming cautious,
circumspect, and taciturn. If the
broadsword Fragarach is in sight, he simply
speaks--and it comes to his hand. If it was
left behind, he is not aware of its location,
but asks if he was wearing one when found,
or whether one was nearby. In any event, he
asks to be accompanied to the surface; once
there, he asks for a horse, claiming urgent
business elsewhere. If any one character is
exceptionally good to him, he gives that
person his medallion, as a gift. Anyone
more than normally polite and helpful to
him receives his ring. Thrommel then rides
off.
All of Thrommel's rescuers are later
sought out by a strong party of humans and
elves (including clerics, magic-users, fighters,
and men-at-arms) some 5-8 week later.
These persons ask the characters to accompany
them to Mitrik, chief city of Veluna,
where Thrommel is pledging himself to her
Noble Ladyship Jolene of Veluna. At this
ceremony, each character is knighted (if a
fighter) or made an elder of the land (for all
other classes). Each is entitled to wear the
silver star badge of Veluna and the gold
crown badge of Furyondy. In addition, each
receives a potion of extra-healing, a ring of
protection + 1, and 2,000 pp. The most
helpful character (given Thrommel's medallion)
is also granted one of the following, as
applicable to the class: a book of 12 first
level Magic-User spells, a necklace of prayer
beads, a shield + 1, or a bag of holding (500
pound capacity). The second most helpful
rescuer (holder of the ring) receives a warhorse
appropriate to the class. If any character
recovered the broadsword Fragarach
and was gladly willing to allow or help
Thrommel to regain it, that person receives
the broadsword Scather from Prince Thrommel. All
rescuers are also honored by those who rule
Furyondy and Veluna.
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