Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
For the DM: This is the quarters of a troll chief named
Oohlgrist, an honored guest of the two
trolls nearby (in areas 203 and 218), who
serve opposing factions of the Temple. Each
seeks to win Oohlgrist's favor, for he can
bring a score or more of great trolls to align
with the one preferred. This room was especially
decorated for him, and he is brought
choice victims for dinners. Though evil and
cruel, Oohlgrist is wily and cunning. He has
no intention of risking himself or his followers
unnecessarily. He intends to milk the
rivalry to the utmost, then joining neither
side unless certain that those involved can
triumph without any great struggle involving
him or his trolls.
For the players: Something has taken considerable pains
to decorate this disused storeroom. The
walls are covered with a plastering of
excrement and bones, to form both patterns
and shelf-like bone ledges. Skulls
leer from these shelves -- human,
humanoid, dwarven, and various sorts
of other creatures as well. The floor is a
conglomerate of bones and ordure. A
large armchair and crude table of sorts,
each fashioned from bones, stand in the
northwest corner. In the southeast corner
is a heap of torn cloth, leather scraps,
bits of tapestries, and pieces of rugs.
Suddenly the pile moves, and something
rises -- a huge troll!
For the DM:
Troll chief: AC 2, MV 9", HD 6 + 6, hp 50, #AT 3, D 6-9/6-9/4-14,
SA attacks as if 10 HD, SD regenerates
(3 hp per round starting 3 rounds after being damaged),
wears ring of fire resistance; XP 1050
Oohlgrist wears bone armor (worth a gem
in trade with a troll or ogre) for a -2 AC
bonus (included above). He also wears a
ring of fire resistance on the little finger of
his left hand, a necklace of gold with four
small rubies given to him by the priests of
the Fire Temple (jewelry value 4, 750 gp),
and a jeweled belt given him by the priests
of the Water Temple (silver with four nice
emeralds, jewelry value 5, 250 gp). In a
pouch at his belt is a necklace of adaptation,
also a gift from the Water Temple followers.
(DM, be sure that you make saving throws
for these items if Oohlgrist is attacked by
magical means which could damage them. )
A potion of extra healing is concealed in a
small leather pouch under the pile of old
cloth.
If confronted by a party demonstrably
capable of killing him (and thus obviously a
fair match for the various Temple factions),
he tries to parley. (Of course he'd rather eat
humans than talk with them, but.... ) Being
a tribal leader, Oohlgrist knows rudimentary
Common. His first offer is to spare the
characters' lives if they pay ransom of gems
or many precious coins. Failing that, he simply
tells them to "go away, and Great Ugly
Troll Chief spare you"; he has other things
to do, and isn't hungry. If that ploy fails, he
offers his ruby necklace, and then his belt of
emeralds (but never any of his magic items).
Last, he volunteers (so to speak) to aid the
party in overcoming one of the Elemental
Temples, and will settle for as little as onequarter
of the loot gained thereby (but first
asks for half). Oohlgrist actually fights well
if he perceives no treachery, and if the characters
fight as well. If they try to betray him,
or expect him to bear the brunt of the fighting,
he immediately switches sides. Oohlgrist
will not cooperate for any extended
period of time. If the characters are weakened,
he turns on them.
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