Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
For the players: This 20 'x 30' chamber contains many odds
and ends of furniture -- three wooden
chairs, two armchairs, a large table, two
small tables, a desk, three couches, a cot,
and countless cushions and pillows.
For the DM: Six bugbears herein have accumulated these
"treasures". If attacked, they tip over the tables
to form a barricade, gaining a -2 AC bonus vs.
missiles or -1 AC bonus in melee. Each is clad in
gray kilt and cloak, the latter with a large black
square sewn upon it to indicate the personal retinue
of the Air Temple. Each has a pair of spears
to throw before melee; each carries 1-4 pp and
2-8 gp. If attacked from the west, they alert the
occupants of area 224. They will readily receive
the bugbears from the Water Temple, of course,
if these cowards indicate their willingness to
switch sides.
Bugbears (6): AC 5, MV 9", HD 3 + 1, hp 19, 16, 14, 13, 13, 12,
#AT 1, D 1-8 (battle axe), SA 2 spears each (D 1-6, ranges l"/2"/3"),
surprise on 1-3; XP 211, 199, 191, 187, 187, 183
For the players: Old wall hangings of gray, ivory, and
white cover the north and south walls.
The east and west walls are plastered and
painted with murals showing the evil of
Elemental Air. The four torch brackets
are empty. A small barrel is near the east
door, and a large cask by the west.
For the DM: The small barrel contains beer, the larger,
water. In the lining of one of the upholstered
chairs is a ring, lost there long ago (jewelry
value 700 gp).
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