Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
For the players: This huge, echoing hall was evidently
once the scene of great revels celebrating
the triumphs of the Temple. The floor of
the place is littered with skeletons,
skulls, and bones of humans and various
humanoids. Here and there are parts of
broken chairs, stools, tables, benches,
sideboards, buffets, cabinets, and cases.
Much of the wreckage has probably been
carted off for firewood. Tapestries and
trophies still remain on the walls in
spots. The former show scenes of raiding,
looting, pillate, and rapine; trophies
include mummified heads, torn battle
standards, hides and skins, battered
shields, sundered armor, and a broken
broadsword. Dozens of empty cressets
and sconces line the walls. The broad
steps in the middle of the north wall are
of dull black stone, and the descending
stair seems most depressing and
horrible -- though passable.
For the DM: Nothing here has any notable value. The
runes of the permanent antipathy effect
(found on the main Temple entrance, area
210, et al. ) are here scribed on the steps, 20
feet from the corridor. No creature of evil
alignment can even enter this stairway; no
one having failed a previous saving throw
against this effect can descend the stair more
than ten feet. Anyone succeeding at all previous
saving throws against like dweomers
must again save here (and again with a -2
penalty) or be blocked. Furthermore, the
same effect is placed on a pair of huge
bronze doors at the base of this staircase
(area 340), which are triple-chained and
triple-barred with cold iron.
|