Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.
For the DM: Broad stairs lead down from the inner
chamber into a round room 60 feet in
diameter. A soft glow from the destination
lights the stairway in an odd pearly glow
mixed with occasional flashes of other colors.
The walls of the round chamber are vertical,
20 feet tall, capped by a dome reaching
10 feet further. In the center of the room is a
round dais about 2 feet tall, which is precisely
encircled by a column of shimmering
light, the source of the radiant colors, which
extends to the ceiling.
The walls and ceiling are ornately decorated
by a mosaic mural, apparently made
entirely of precious stones -- emeralds,
rubies, onyx, and the like. Not a square inch
is uncovered. The scene on the walls is one
of glory and conquest, showing the lands
around as seen from the parapets of the
Temple itself. The countryside is somewhat
warped (in an undefinable way) but easily
recognizable, and is filled with beings --
human, humanoid, and monstrous mixed
together -- all facing and paying homage to
the Temple.
Intruders may pry out up to 65 gems with
relative impunity, each worth 100-1000 gp.
However, if and when a 66th gem is
removed, the attention of luz is called to the
chamber, and he arrives in 1-4 rounds,
accompanied by 1-4 demons of types 1-4
(each variable checked by a separate roll),
luz also comes if the area is damaged by fire
or lightning, or possibly (80% chance) if his
name is spoken aloud by anyone in the
chamber.
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