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The Order of Mage Slayers was formed after the Vizjerei survived the tragedy brought on by Bartuc and Horazon. Their purpose was to watch for rogue magi that might become corrupted by the forces of Evil. To be effective at this task they were trained in abilities that were not conducive to Demonic corruption. Living as rumor and myth to the general population, even other magi knew very little about this mysterious order. Their reputation was shrouded in mystery and the simple fear of their retribution almost ensured steadfast vigilance against corruption amongst those who knew they were real.
Assassins do not employ the magical arts directly; rather, they use enchanted items that mimic elemental powers and can be used autonomously. To further avoid potential corruption, they focus on the natural abilities of the mortal body - powers of the mind and unarmed combat.
The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, and Assassin needs no key to open locked chests.
The Assassin's skill tree is comprised of the following tabs: Martial Arts, Shadow Disciplines, and Traps.
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Assassin Statistics
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Starting Attributes
Strength: 20
Dexterity: 20
Vitality: 20
Energy: 25
Hit Points: 50
Stamina: 95
Mana: 25
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Bonuses on Level Up
Life: +2
Stamina: +1
Mana: +1.5
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Bonus Each Stat Point
1 Vitality: +3 to Life
1 Vitality: +1.5 to Stamina
1 Energy: +1.5 to Mana
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