Skill Tree
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General Skill Information
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Active Skills
To use an active skill, you must assign the skill to one of your character's Action Icons. In general, active skills are split between the left and right Action Icons. You will need to examine the Action Icon menus for your character to determine how your active skills are split between them.
Passive Skills
Passive skills are always in use, and are never assigned to an Action Icon. Passive skills are colored red with a gold symbol in your skill-tree to help you identify them. Passive skills do not consume Mana, and are active from the time you learn the skill.
Auras
Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura's range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.
Curses
Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads.
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Icon
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Name
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Req'd Level
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Prerequisites
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Skill Description
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Firestorm |
1 |
none |
Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.
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Molten Boulder |
6 |
Firestorm (1) |
By virtue of this talnt, a Druid can summon forth a huge, rolling mass of magma, bowling over smaller enemies in its path before bursting into fiery shards.
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Arctic Blast |
6 |
none |
Aided by the will of the North Winds, the Druid conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast.
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Fissure |
12 |
Firestorm (1) Molten Boulder (6) |
Sending his plea to the very core of the earth, the Druid rends the earth's very crust, tearing open volcanic vents benearth the feet of his adversaries, charring them to the bone.
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Cyclone Armor |
12 |
Arctic Blast (6) |
This skill allows the Druid to sheath himself in a swirling mass of chaarged particles that absorbs damage from fire-, cold-, and lightning-based attacks.
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Twister |
18 |
Arctic Blast (6) Cyclone Armor (12) |
Calling to the winds, the Druid sends small whirlwinds advancing into the midst of his enemies, buffeting and stunning them as they go.
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Volcano |
24 |
Firestorm (1) Molten Boulder (6) Fissure (12) |
A Druid trained in this ability possesses the power to summon from the bowels of the earth a violent eruption, raining molten rock down upon all nearby foes.
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Tornado |
24 |
Arctic Blast (6) Cyclone Armor (12) Twister (18) |
Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.
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Armageddon |
30 |
Firestorm (1) Arctic Blast (6) Molten Boulder (6) Fissure (12) Cyclone Armor (12) Twister (18) Tornado (24) Volcano (24) Hurricane (30) |
This terrible force of nature's vengeance rains down flaming stones around the Druid who cast it, pummeling any opponents foolish enough to be caught in its fury.
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Hurricane |
30 |
Arctic Blast (6) Cyclone Armor (12) Twister (18) Tornado (24) |
Particularly talented Druids can summon this most potent gale of devastation. A fierce storm wreaks havoc around him, while the Druid stays cradled within the gentle calm of its eye.
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