Skill Tree
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General Skill Information
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Active Skills
To use an active skill, you must assign the skill to one of your character's Action Icons. In general, active skills are split between the left and right Action Icons. You will need to examine the Action Icon menus for your character to determine how your active skills are split between them.
Passive Skills
Passive skills are always in use, and are never assigned to an Action Icon. Passive skills are colored red with a gold symbol in your skill-tree to help you identify them. Passive skills do not consume Mana, and are active from the time you learn the skill.
Auras
Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura's range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.
Curses
Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads.
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Icon
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Name
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Req'd Level
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Prerequisites
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Skill Description
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Werewolf |
1 |
none |
This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities.
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Lycanthropy (passive) |
1 |
Werewolf (1) |
Changing shape is quite a taxing ordeal for a Druid, and he can only assume animal forms for a limited time. This skill enhances his constitution while in animal form, thereby increasing the amount of time he can remain transformed.
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Werebear |
6 |
none |
This skill empowers the Druid with the capacity to assume the form of a savage bear, granting him great strength and fortitude.
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Feral Rage (Werewolf only) |
12 |
Werewolf (1) |
When in wolf form, the Druid using this ability enters a frenzied rage, viciously tearing into foes and becoming heartier with each consecutive attack.
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Maul (Werebear only) |
12 |
Werebear (6) |
A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills.
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Rabies (Werewolf only) |
18 |
Werewolf (1) Feral Rage (12) |
When a Druid utilizes this ability, he toxifies his own saliva and attacks his enemies with a vicious bite, spreading a contagious disease that wracks the flesh of his infected opponents.
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Fire Claws (Werewolf or Wearbear) |
18 |
Werewolf (1) Werebear (6) Feral Rage (12) Maul (12) |
While in his animal form, a Druid can use his affinity with the natural elements in order to supplement his attacks with a blazing assault.
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Hunger (Werewolf or Werebear) |
24 |
Werewolf (1) Werebear (6) Feral Rage (12) Maul (12) Fire Claws (18) |
Nature gives life, but it can also snatch it back. When a Druid using this ability bites an opponent, he drains some of his victim's vital essence, replenishing his own.
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Shock Wave (Werebear only) |
24 |
Werebear (6) Maul (12) |
With a tremendous roar, the Druid shakes the earth, stunning any enemies in the surrounding area with the resultant tremor.
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Fury (Werewolf only) |
30 |
Werewolf (1) Feral Rage (12) Rabies (18) |
The use of this skill drives the Druid into a bloodthirsty frenzy, attacking many foes with a raging fervor.
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