To use an active skill, you must assign the skill to one of your character's Action Icons. In general, active skills are split between the left and right Action Icons. You will need to examine the Action Icon menus for your character to determine how your active skills are split between them.
Passive Skills
Passive skills are always in use, and are never assigned to an Action Icon. Passive skills are colored red with a gold symbol in your skill-tree to help you identify them. Passive skills do not consume Mana, and are active from the time you learn the skill.
Auras
Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura's range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.
Curses
Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads.
Icon
Name
Req'd Level
Prerequisites
Skill Description
Fire Bolt
1
none
Creates a bolt of fire.
Warmth (passive)
1
none
Increases your Mana recovery rate.
Inferno
6
none
A spout of flame that burns your enemies.
Blaze
12
Inferno (6)
Leave a wall of fire in your footsteps.
Fireball
12
Fire Bolt (1)
Creates a ball of fire that explodes on impact.
Fire Wall
18
Inferno (6) Blaze (12)
Creates a wall of fire.
Enchant
18
Fire Bolt (1) Warmth (1) Fireball (12)
Temporarily adds Fire damage to a weapon.
Meteor
24
Fire Bolt (1) Inferno (6) Blaze (12) Fireball (12) Fire Wall (18)
Draws down a meteor from the heavens to smash your enemies.
Fire Mastery (passive)
30
none
Increases the damage done by your fire spells.
Hydra
30
Fire Bolt (1) Warmth (1) Fireball (12) Enchant (18)
Creates a multi-headed beast that attacks your enemies with bolts of fire.