To use an active skill, you must assign the skill to one of your character's Action Icons. In general, active skills are split between the left and right Action Icons. You will need to examine the Action Icon menus for your character to determine how your active skills are split between them.
Passive Skills
Passive skills are always in use, and are never assigned to an Action Icon. Passive skills are colored red with a gold symbol in your skill-tree to help you identify them. Passive skills do not consume Mana, and are active from the time you learn the skill.
Auras
Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura's range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.
Curses
Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads.
Icon
Name
Req'd Level
Prerequisites
Skill Description
Raise Skeleton
1
none
Raises one skeleton per skill level to fight for you.
Skeleton Mastery
1
Raise Skeleton (1)
Improves the quality of your raised skeletons, magi, and revived.
Clay Golem
6
none
Raises a Golem from the earth to fight for you.
Golem Mastery
12
Clay Golem (6)
Enhances speed and life of golems.
Raise Skeletal Mage
12
Raise Skeleton (1)
Raises a Skeletal Mage that fights for you with an elemental attack.
Blood Golem
18
Clay Golem (6)
Summons a Golem that is linked to the caster's health.
Summon Resist
24
Clay Golem (6) Golem Mastery (12)
Raises elemental resistances of your minions.
Iron Golem
24
Clay Golem (6) Blood Golem (18)
Summon a Golem from a metal item. The golem gains properties of the item.
Fire Golem
30
Clay Golem (6) Blood Golem (18) Iron Golem (24)
A Golem of fire that uses fire damage to heal itself.