To use an active skill, you must assign the skill to one of your character's Action Icons. In general, active skills are split between the left and right Action Icons. You will need to examine the Action Icon menus for your character to determine how your active skills are split between them.
Passive Skills
Passive skills are always in use, and are never assigned to an Action Icon. Passive skills are colored red with a gold symbol in your skill-tree to help you identify them. Passive skills do not consume Mana, and are active from the time you learn the skill.
Auras
Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura's range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.
Curses
Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads.
Icon
Name
Req'd Level
Prerequisites
Skill Description
Magic Arrow
1
none
Creates an arrow composed entirely from Mana. Damage starts at the same level as a normal arrow and increases with higher levels of training.
Fire Arrow
1
none
Enchants an arrow with the additional damage of fire.
Cold Arrow
6
none
Enchants an arrow, adding cold damage and slowing your enemy.
Multiple Shot
6
Magic Arrow (1)
Splits one arrow into several. (no damage bonus)
Exploding Arrow
12
Magic Arrow (1) Fire Arrow (1) Multiple Shot (6)
Adds fire damage to normal arrows and explodes on impact.
Ice Arrow
18
Cold Arrow (6)
Arrows have additional cold damage and momentarily freeze the target.
Guided Arrow
18
Magic Arrow (1) Cold Arrow (6) Multiple Shot(6)
Imbues an arrow with the ability to seek its nearest target.