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Assassin - Shadow Disciplines
Skill Tree General Skill Information

Shadow Disciplines Skill Tree


Active Skills

To use an active skill, you must assign the skill to one of your character's Action Icons. In general, active skills are split between the left and right Action Icons. You will need to examine the Action Icon menus for your character to determine how your active skills are split between them.

Passive Skills

Passive skills are always in use, and are never assigned to an Action Icon. Passive skills are colored red with a gold symbol in your skill-tree to help you identify them. Passive skills do not consume Mana, and are active from the time you learn the skill.

Auras

Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura's range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.

Curses

Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads.

Icon Name Req'd Level Prerequisites Skill Description
Claw Mastery Claw Mastery
(passive)
1 none Well-disciplined training in this skill improves the artistry with which an Assassin wields her unique Claw-class weapons.
Psychic Hammer Psychic Hammer 1 none By utilizing her intense mental prowess, an Assassin creates a powerful force of mental energies and directs it towards a hostile creature, blasting it backwards.
Burst of Speed Burst of Speed 6 Claw Mastery (1) Tapping into her psychokinetic energies, an Assassin temporarily increases the speed of her movements and attacks.
Weapon Block Weapon Block
(passive)
12 Claw Mastery (1) After developing this skill, an Assassin wielding two Claw-class weapons can use her blades to deflect incoming attacks, thus giving herself a defensive edge without using a shield. (Requires two equipped Claw-class weapons.)
Cloak of Shadows Cloak of Shadows 12 Psychic Hammer (1) Moving through the darkness, unseen by her foes, the enshrouded Assassin can steal past opponents or ambush her unsuspecting victims with a series of devastating attacks.
Fade Fade 18 Claw Mastery (1)
Burst of Speed (6)
An Assassin can will her physical being to shift partially into the astral planes. As her body becomes less substantial, she becomes less susceptible to the effects of elemental attacks and magical curses.
Shadow Warrior Shadow Warrior 18 Claw Mastery (1)
Psychic Hammer (1)
Weapon Block (12)
Cloak of Shadows (12)
The Assassin trained in this discipline has the ability to project a "shadow" of herself. The Shadow Warrior makes use of the two skills the Assassin has readied for herself.
Mind Blast Mind Blast 24 Psychic Hammer (1)
Cloak of Shadows (12)
Focusing her anima, an Assassin using this potent ability can crush the will of a group of enemies, stunning them and confusing the feebleminded into attacking their comrades.
Venom Venom 30 Claw Mastery (1)
Burst of Speed (6)
Fade (18)
Poison use is another technique an Assassin has to help even the odds when battling demons and their ilk. An Assassin who has mastered this skill secretly coats her weapons with vile toxins.
Shadow Master Shadow Master 30 Claw Mastery (1)
Psychic Hammer (1)
Weapon Block (12)
Cloak of Shadows (12)
Shadow Warrior (18)
This discipline allows an Assassin to project an even more powerful shadow avatar. The Shadow Master has access to all of the Assassin skills.