To use an active skill, you must assign the skill to one of your character's Action Icons. In general, active skills are split between the left and right Action Icons. You will need to examine the Action Icon menus for your character to determine how your active skills are split between them.
Passive Skills
Passive skills are always in use, and are never assigned to an Action Icon. Passive skills are colored red with a gold symbol in your skill-tree to help you identify them. Passive skills do not consume Mana, and are active from the time you learn the skill.
Auras
Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura's range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.
Curses
Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads.
Icon
Name
Req'd Level
Prerequisites
Skill Description
Inner Sight
1
none
Illuminates monsters and decreases their ability to defend themselves.
Critical Strike (passive)
1
none
Grants a chance to do double physical damage with ranged and thrust attacks.
Dodge (passive)
6
none
Grants a chance to move out of the way of a melee attack while standing still.
Slow Missiles
12
Inner Sight (1)
Slows the missiles of nearby enemies.
Avoid (passive)
12
Dodge (6)
Grants a chance to move out of the way of a missile attack while standing still.
Penetrate (passive)
18
Critical Strike (1)
Aditional chance to hit for ranged attacks.
Decoy
24
Inner Sight (1) Slow Missiles (12)
Creates a duplicate image (of yourself) to distract enemies.
Evade (passive)
24
Dodge (6) Avoid (12)
Grants a chance to escape any attack while moving.