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The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and follow closely the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, he fights for what he believes to be right. Furthermore, his steadfastness gives him powers to bring blessings to his friends, and wreak cruel justice upon his foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.
Paladins use holy magic as gifted by the High Heavens. They must maintain strictly ordered lives, constantly upholding the cause of Virtue and Light. They must never succumb to worldly temptations lest they risk being deceived into following "false lights" - demons masquerading as Heavenly beings.
Paladins may use their skills to increase their prowess with sword and shield, as well as lend blessing "Auras" to themselves and to any who join them. They are particularly effective against the undead, as they know many holy incantations effective against these types of creatures.
The Paladin's skill tree is comprised of the following tabs: Defensive Auras, Offensive Auras, and Combat Skills.
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Paladin Statistics
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Starting Attributes
Strength: 25
Dexterity: 20
Vitality: 25
Energy: 15
Hit Points: 55
Stamina: 89
Mana: 15
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Bonuses on Level Up
Life: +2
Stamina: +1
Mana: +1.5
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Bonus Each Stat Point
1 Vitality: +3 to Life
1 Vitality: +1 to Stamina
1 Energy: +1.5 to Mana
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