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Assassin - Martial Arts
Skill Tree General Skill Information

Martial Arts Skill Tree


Active Skills

To use an active skill, you must assign the skill to one of your character's Action Icons. In general, active skills are split between the left and right Action Icons. You will need to examine the Action Icon menus for your character to determine how your active skills are split between them.

Passive Skills

Passive skills are always in use, and are never assigned to an Action Icon. Passive skills are colored red with a gold symbol in your skill-tree to help you identify them. Passive skills do not consume Mana, and are active from the time you learn the skill.

Auras

Unique to Paladins and certain creatures, Auras project a field of influence around the caster. Any allied character, hireling or minion will benefit from the aura so long as they are within the aura's range. Those who are under the effect of an aura are indicated in the Play Area by a glowing halo beneath their feet.

Curses

Necromancers and some monsters possess the ability to influence the fate of others around them. A curse affects those within a certain radius of the caster, and victims are marked for misfortune by a fuming haze above their heads.

Icon Name Req'd Level Prerequisites Skill Description
Tiger Strike Tiger Strike
(charge-up skill)
1 none Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.
Dragon Talon Dragon Talon
(finishing move)
1 none An Assassin is taught to utilize her entire body as a weapon - using this skill, she lets loose a powerful kick to send her opponents flying.
Fists of Fire Fists of Fire
(charge-up skill)
6 none Combining her powerful Martial Arts abilities with her psychic training, an Assassin can charge her own fists with pyrokinetic energies, scorching her opponents when the charge is released.
Dragon Claw Dragon Claw
(finishing move)
6 Dragon Talon (1) This skill allows the Assassin to try to finish her opponent off with a rending double claw attack. (Requires two equipped Claw-class weapons.)
Cobra Strike Cobra Strike
(charge-up skill)
12 Tiger Strike (1) A properly trained Assassin can focus her mind to draw upon the ambient energies surrounding her. Using this skill, she drains her adversary of life and spiritual essence adding it to her own.
Claws of Thunder Claws of Thunder
(charge-up skill)
18 Fists of Fire (6) Using her weapon's metal blades as conductors, an Assassin charges the ions surrounding her and delivers a devastating lightning attack to any who dare challenge her. (Requires equipped Claw-class weapons.)
Dragon Tail Dragon Tail
(finishing move)
18 Dragon Talon (1)
Dragon Claw (6)
The experienced Assassin can deliver a kick so powerful it actually causes an explosion on impact, sending any nearby victims sprawling.
Blades of Ice Blades of Ice
(charge-up skill)
24 Fists of Fire (6)
Claws of Thunder (18)
Charging the ether around her claw blades, the trained Assassin can freeze opponents with a vicious rake of her razors. (Requires equipped Claw-class weapons.)
Dragon Flight Dragon Flight
(finishing move)
24 Dragon Talon (1)
Dragon Claw (6)
Dragon Tail (18)
After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.
Phoenix Strike Phoenix Strike
(charge-up skill)
30 Tiger Strike (1)
Fists of Fire (6)
Cobra Strike (12)
Claws of Thunder (18)
Blades of Ice (24)
This mighty skill allows the Assassin trained in its arts to prepare an attack that gives off powerful elemental energies.