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STORY:
You have been sent in this part of Baldur's Gate to retrieve some sea charts for Mendas of Waterdeep(see Ulgoth's Beard for more details), who claims to be a scientist in search for Balduran's ship and an explanation of what ultimately became of him. According to Mendas, the sailors of the Merchant League spotted an old shipwreck some time ago on an isle far west in the Trackless Sea. This ship bore the logo of Balduran on it and it wasn't hard to connect it to the long missing and famous captain. Unfortunately, the Merchant League is only in quest of money and wants to establish a supplying base on the island, thus destroying any evidence of what became of Balduran. Therefore, Mendas asks you to steal their sea charts and bring them to him, thus allowing you to reach the island and preventing the league from taking possession of it.
QUESTS "AT-A-GLANCE":
- Recuperate the Sea Charts from Captain Tollar Kieres at location (1).
- Bring Captain Tollar Kieres a mug of De'Tranion's Baalor Ale from location (2).
ITEMS "AT-A-GLANCE" (ToSC ONLY):
- Potion of Fire Resistance
- Cursed Potion of Healing (2)
- Chaos
- Protection from Lightning
- De'Tranion's Baalor Ale (quest)
LOCATIONS:
1- COUNTING HOUSE:
1st Floor:
Ulf: The captain of the guards asks you what is your business with the Merchant League. You can tell him that he is just a peon and that your business is your own(choice: 2), in which case he lets you pass(although he is not too happy about it). You can also attack him if you wish(110 Exp./* Difficulty) in which case he and 7 Crewmates(770 Exp./* Difficulty) will try to block your way. An easy fight all in all.
Enemy tactics: A straightforward frontal assault with melee weapons (swords). Nothing hard, though.
Suggested tactics: Nothing special, just keep your mages away from the front lines. If you're having trouble, use Monster Summoning (I or II) or use the Horror spell.
2nd Floor:
Captain Tollar Kieres: There are several options for getting the Sea Charts from him. First, there is the good old frontal assault(880 Exp./** Difficulty) which is pretty neat. The captain and the guards(about 7 or 8 of them) have a fair amount of HPs and some use bows. It shouldn't pose any real challenge, though. If you are more sneaky(which you should be), you can pretend being a new recruit and ask the captain if there is anything else he needs before setting sail at sea(choice: 1). He will tell you that he wants a mug of De'Tranion's Baalor Ale, which you can get from De'Tranion at the Blushing Mermaid(location (2)). You can either go to the mermaid and bring him what he asks or pickpocket him for the charts, which is a much less expensive option. Either way, you get no more experience.
Enemy tactics: In case you choose to fight, know that the captain and most guards use melee weapons. A few will use bows, though. Since they will surround you around the stair entrance, you should be careful, especially at the beginning of the fight. There is no true challenge, though.
Suggested tactics: If you choose to attack, have your mage protected with either Mirrored Image or Blur, to avoid early hits. From then on, either rely only on your fighters or cast a Monster Summoning (I or II) if you find the fight too hard.
2- BLUSHING MERMAID:
1st Floor:
De'Tranion: An old brewer from Baldur's Gate whose ale is the favorite of Captain Tollar Kieres. He complains about a 900 gp. tab which the league still has to settle him. If you are generous(or foolish…) enough to give him the 900 gp., he offers you a mug of his famous De'Tranion's Baalor Ale which you can bring to the captain for the Sea Charts you seek.