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Location: New Vegas Strip

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Overview

The first time you enter the Strip, you'll be approached by Victor, who will give you the quest The House Always Wins.


1 - Mister Holdout

Mister Holdout will sell you several "holdout" weapons that you can sneak into casinos. This list includes Silenced .22 Pistols, Spiked Knuckles, and Switchblades. If your Sneak skill is at least 50, then you'll be able to sneak slightly larger weapons into casinos, including Frag Grenades, 10mm Pistols, and Police Batons, and Holdout won't be as important to you. If you gain too much fame on the Strip, then Holdout will refuse to deal with you.


2 - Emily Ortal

Emily should appear here when you leave the Lucky 38 Casino (Exit C), but only after you've completed the quest Ring-a-Ding-Ding. She'll give you the quest The Moon Comes over the Tower.


3 - Billy Knight

Billy Knight is a comedian. He's involved in the quest Talent Pool.


4 - Magazine Vending Machines

At these three locations you'll find a trio of magazine vending machines. Each vending machine will give you a free random magazine.


5 - Monorail Station

You'll be able to use the monorail to travel to Camp McCarran (assuming the NCR approves of you).


6 - Walter Phebus

Somewhere around here you should run into Walter Phebus and his wife Ethel. Walter will give you the quest Pheeble Will.


7 - NCR Embassy

Inside the embassy you'll meet Liza O'Malley, Captain Marie Pappas, Private Jake Erwin, and Ambassador Dennis Crocker. Only Crocker has much of a role in the game. He's involved in the quests Things That Go Boom and Kings' Gambit. You can also play Caravan with Crocker and Erwin, and you can hack into Crocker's and O'Malley's terminals.

Besides meeting people, you'll also find a few note items in the embassy: Strip Letter 9 (on a table in the dining hall), Strip Letter 11 (on a table in the barracks), Ambassador Phillip Granger's Final Report (on a desk in an office), and Ambassador Susanna Edith's Final Report (on a shelf in Crocker's office).


8 - NCR Military Police HQ

The headquarters building consists mostly of a prison and a locked storage room:
  • Prison. Inside the prison you'll find a pair of locked holding cells and Strip Letter 10 (on a table). To enter the cells, you'll need to pick up the NCR Embassy Cell Key from the "average" locked desk in the reception area. Inside the cells you'll meet a gambler and a traveler, but neither one will say to much to you.

  • Storage Room. To enter the storage room, you'll need to steal the key from Captain Pappas in the embassy (#7), or you'll need to pick the "hard" lock on the door. Inside, you'll find four ammunition boxes, a first aid box, several weapons (including Cattle Prods, a Combat Knife, and a 10mm Pistol), and a set of NCR Trooper Armor.

9 - Michael Angelo's Workshop

Inside the workshop you'll meet Michael Angelo (aka Sheldon Weintraub, a former resident of Vault 21 and Sarah's brother). When you talk to him, you'll be given a choice for how to proceed: you can pretend to be a messenger from Mr. House and extort Michael for 300 caps, or you can accept the quest Classic Inspiration. Also in the workshop you'll meet Kate, Michael's assistant, and you'll find Schematics - Billboard. The schematics sound interesting, but they don't actually do anything (they'll just go into the miscellaneous section of your inventory).


Exits:
  1. Gate to Freeside.
  2. Internal gates. You'll need to use these gates to move between the three map areas that make up the Strip.
  3. Entrance to the Lucky 38 Casino. You'll need to talk to Victor (standing in front of the entrance) to be allowed inside. The first time you exit the casino, an NCR trooper will run up to you with a message from Ambassador Crocker (#7), and you'll also gain some fame on the Strip.
  4. Entrance to the Gomorrah Casino.
  5. Entrance to the Tops Casino.
  6. Entrance to the Ultra-Luxe Casino.
  7. Entrance to Vault 21 (hotel and gift shop).