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Skill: Nether Imp
Tier: Lore
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Rank |
Maximum Imps |
Health |
Damage |
Mana Cost |
1 | 1 | +0% | +0% | 12 |
2 | 2 | +0% | +0% | 13 |
3 | 2 | +20% | +5% | 14 |
4 | 3 | +20% | +5% | 15 |
5 | 3 | +40% | +10% | 16 |
6 | 4 | +40% | +10% | 17 |
7 | 4 | +60% | +15% | 18 |
8 | 5 | +60% | +15% | 19 |
9 | 5 | +80% | +20% | 20 |
10 | 6 | +80% | +20% | 21 |
Commentary:
This is the staple of a summoner alchemist. Nether imps are strong little buggers that must be summoned from a corpse (cast the spell on the dead bodies of your foes to get one of these fellows). Summoner alchemists will want to max this skill out to get all 6 imps to join them. They will make short work of most mobs, especially when you cast burning bind.
Note: You can completely forgo the imps and add to charm spells, and replace them with skeletons. Skeletons will tend to do more damage, and you can have more of them (keep multiple summon skeleton spells on your character) for an alternative to imps.
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