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Cure Light Wounds, Mass
Level: Bard 5, Cleric 5, Druid 6
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Cure one creature per caster level using positive energy. Creatures should be within 30' (6 squares) of each other. Cures 1d8 points of damage +1 point per caster level (to a maximum of +5). Against undead creatures, the spell deals damage rather than curing them.
Greater Heroism
Level: Bard 5, Sorcerer 6, Wizard 6
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
This spell inspires the target with great bravery. The recipient gains a +4 morale bonus on attack rolls, saves, and skill checks, as well as temporary hit points equal to the spellcaster's caster level (to a maximum of 20).
Mind Fog
Level: Bard 5, Sorcerer 5, Wizard 5
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: 300 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
This fog weakens the resistance of those caught in it. Creatures in the mind fog take a -10 penalty on Wisdom checks and Will saves.
Mislead
Level: Bard 5, Sorcerer 6, Wizard 6
School: Illusion
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 2 Rounds
Components: Somatic
Spell Resistance: Yes
Saving Throw: Will Save
This spell makes you invisible and misleads enemies as to your location, granting +2 to Armor Class and a +3 to attack rolls.
Summon Monster V
Level: Bard 5, Cleric 5, Sorcerer 5, Wizard 5
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You summon a medium earth elemental to be a faithful and loyal servant.
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