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Sorcerer/Wizard Spells - Level Seven
Control Undead
Level: Sorcerer 7, Wizard 7
School: Necromancy
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Will Save
Undead creatures within a 15' radius (3 squares) with up to 2 Hit Dice per caster level fall under the caster's control.
Finger of Death
Level: Druid 8, Sorcerer 7, Wizard 7
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Death
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Fortitude Save
The target creature must make a Fortitude save or die. If they succeed, they still take 3d6 points of damage, +1 point per caster level (to a maximum of +25).
Invisibility, Mass
Level: Sorcerer 7, Wizard 7
School: Illusion
Casting Time: 1 Standard Action
Range: Long (400')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: Will Save
A group of creatures within 30' (6 squares) of the spell location vanish from sight, even from darkvision. If a subject attacks any creature they become visible.
Mordenkainen's Sword
Level: Sorcerer 7, Wizard 7
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Force
Range: Long (400')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You summon a supernatural sword to fight for you as your loyal ally. The sword does 4d6+3 points of force damage when it hits.
Power Word Blind
Level: Sorcerer 7, Wizard 7
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Instantaneous
Components: Verbal
Spell Resistance: Yes
Saving Throw: None
This word of power blinds the target. Any creature with 201 or more hit points is unaffected.
Waves of Exhaustion
Level: Sorcerer 7, Wizard 7
School: Necromancy
Casting Time: 1 Standard Action
Range: Long (400')
Duration: Permanent
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: None
Waves of negative energy cause all creatures within the affected area to become exhausted.
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