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Paladin Spells - Level Four
Break Enchantment
Level: Bard 4, Cleric 5, Paladin 4, Sorcerer 5, Wizard 5
School: Divination
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
This spell frees victims from enchantments, transmutations, and curses.
Cure Serious Wounds
Level: Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Cure a creature using positive energy. Cures 3d8 points of damage +1 point per caster level (to a maximum of +15). Against undead creatures, the spell deals damage rather than curing it.
Death Ward
Level: Cleric 4, Druid 5, Paladin 4
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
The target creature becomes immune to any energy drain, negative energy or death spells, spell-like abilities, and effects.
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