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Sorcerer/Wizard Spells - Level Five
Break Enchantment
Level: Bard 4, Cleric 5, Paladin 4, Sorcerer 5, Wizard 5
School: Divination
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
This spell frees victims from enchantments, transmutations, and curses.
Cloudkill
Level: Sorcerer 5, Wizard 5
School: Conjuration
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: 2 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: Fortitude Save
Creates a cloud of poisonous fog that slays any creature below 6 Hit Dice that fails a Fortitude save. The cloud provides concealment for the enemies within it.
Cone of Cold
Level: Sorcerer 5, Wizard 5
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Cold
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Reflex Save
Creates an area of extreme cold, draining all heat. It deals 1d6 cold damage per caster level (up to a maximum of 15d6).
Dismissal
Level: Cleric 4, Sorcerer 5, Wizard 5
School: Abjuration
Casting Time: 1 Standard Action
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Will Save
This spell forces an extraplanar creature back to its proper plane if it fails to make a special Will saving throw.
Dominate Person
Level: Bard 4, Sorcerer 5, Wizard 5
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 2 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
The target person temporarily becomes a faithful and loyal servant of the caster.
Feeblemind
Level: Sorcerer 5, Wizard 5
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Permanent
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
If the target creatures fails a saving throw, its Intelligence and Charisma drop to 1, making them unable to use Intelligence or Charisma-based skills or cast spells.
Hold Monster
Level: Bard 4, Sorcerer 5, Wizard 5
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
The target monster is paralyzed for the duration of the spell. The victim can make a Will save every round to try to break free of the spell's effect.
Mind Fog
Level: Bard 5, Sorcerer 5, Wizard 5
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: 300 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
This fog weakens the resistance of those caught in it. Creatures in the mind fog take a -10 penalty on Wisdom checks and Will saves.
Summon Monster V
Level: Bard 5, Cleric 5, Sorcerer 5, Wizard 5
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You summon a medium earth elemental to be a faithful and loyal servant.
Waves of Fatigue
Level: Sorcerer 5, Wizard 5
School: Necromancy
Casting Time: 1 Standard Action
Range: Long (400')
Duration: Permanent
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: None
Waves of negative energy cause all creatures within the affected area to become fatigued.
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