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Cleric Spells - Level Three
Animate Dead
Level: Cleric 3, Sorcerer 4, Wizard 4
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Evil
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None
Raise and command zombies from the earth.
Bestow Curse
Level: Cleric 3, Sorcerer 4, Wizard 4
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Permanent
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Curses the target with a -4 penalty to attack rolls, saves, ability checks, and skill checks.
Blindness / Deafness
Level: Bard 2, Cleric 3, Sorcerer 2, Wizard 2
School: Illusion
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Level x 10 Rounds
Components: Verbal
Spell Resistance: Yes
Saving Throw: Fortitude Save
The target creature is struck blind and deaf.
Contagion
Level: Cleric 3, Druid 3, Sorcerer 4, Wizard 4
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Fortitude Save
The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.
Cure Serious Wounds
Level: Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Cure a creature using positive energy. Cures 3d8 points of damage +1 point per caster level (to a maximum of +15). Against undead creatures, the spell deals damage rather than curing it.
Dispel Magic
Level: Bard 3, Cleric 3, Sorcerer 3, Wizard 3
School: Abjuration
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: None
This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.
Inflict Serious Wounds
Level: Cleric 3
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Harm a creature using negative energy. Inflicts 3d8 points of damage +1 point per caster level (to a maximum of +15). Against undead creatures the spell cures the subject of a like amount of damage rather than harming it.
Invisibility Purge
Level: Cleric 3
School: Evocation
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
You surround yourself with a sphere of power with a radius of 5' that negates all forms of invisibility.
Magic Vestment
Level: Cleric 3
School: Transmutation
Casting Time: 1 Standard Action
Descriptor: Armor Enchantment
Range: Touch
Duration: Level x 600 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You empower the touched armor or shield with a +1 AC bonus per 4 caster levels (maximum of +5).
Remove Curse
Level: Bard 3, Cleric 3, Paladin 3, Sorcerer 4, Wizard 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
All curses and curse effects are removed from the target creature.
Remove Disease
Level: Cleric 3, Druid 3, Ranger 3
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
All diseases and disease effects are removed from the target creature.
Summon Monster III
Level: Bard 3, Cleric 3, Sorcerer 3, Wizard 3
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You summon a dire wolf to be a faithful and loyal servant.
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