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Cause Fear
Level: Bard 1, Cleric 1, Sorcerer 1, Wizard 1
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Fear, Mind-Affecting
Range: Close (25')
Duration: 2 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 penalty to attack, damage, and saving throws.
Charm Person
Level: Bard 1, Sorcerer 1, Wizard 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
The target humanoid becomes allied to the caster. This effect is negated by aggressive acts against or by the subject.
Cure Light Wounds
Level: Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 2
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Cure a creature using positive energy. Cures 1d8 points of damage +1 point per caster level (to a maximum of +5). Against undead creatures, the spell deals damage rather than curing it.
Expeditious Retreat
Level: Bard 1, Sorcerer 1, Wizard 1
School: Transmutation
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
This spell increases your base land speed by 30' (6 squares).
Hypnotism
Level: Bard 1, Sorcerer 1, Wizard 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: 5 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
You cause up to 4 Hit Dice worth of creatures to become fascinated.
Lesser Confusion
Level: Bard 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: 1 Round
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: Will Save
The target becomes confused for one round.
Remove Fear
Level: Bard 1, Cleric 1
School: Abjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: 100 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
Grants a +4 save bonus against fear effects. Also negates the Cause Fear spell.
Sleep
Level: Bard 1, Sorcerer 1, Wizard 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Will Save
Causes a magical sleep to overcome 4 Hit Dice of creatures within 10' (2 squares) of the target location.
Summon Monster I
Level: Bard 1, Cleric 1, Sorcerer 1, Wizard 1
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You summon a celestial dog to be a faithful and loyal servant.
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