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Break Enchantment
Level: Bard 4, Cleric 5, Paladin 4, Sorcerer 5, Wizard 5
School: Divination
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
This spell frees victims from enchantments, transmutations, and curses.
Cure Critical Wounds
Level: Bard 4, Cleric 4, Druid 5
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Cure a creature using positive energy. Cures 4d8 points of damage +1 point per caster level (to a maximum of +20). Against undead creatures, the spell deals damage rather than curing it.
Dominate Person
Level: Bard 4, Sorcerer 5, Wizard 5
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 2 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
The target person temporarily becomes a faithful and loyal servant of the caster.
Freedom of Movement
Level: Bard 4, Cleric 4, Druid 4, Ranger 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
The target creature becomes immune to paralysis, stun, sleep, and entanglement effects.
Hold Monster
Level: Bard 4, Sorcerer 5, Wizard 5
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
The target monster is paralyzed for the duration of the spell. The victim can make a Will save every round to try to break free of the spell's effect.
Invisibility, Greater
Level: Bard 4, Sorcerer 4, Wizard 4
School: Illusion
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
The spell's recipient vanishes from sight and cannot be seen even with darkvision.
Neutralize Poison
Level: Bard 4, Cleric 4, Druid 3, Paladin 3, Ranger 3
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None
The target creature has all traces of poison removed from its system.
Rainbow Pattern
Level: Bard 4, Sorcerer 4, Wizard 4
School: Illusion
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Concentrate
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: Will Save
A glowing pattern of colors fascinates creatures within a 20' radius (4 squares).
Shout
Level: Bard 4, Sorcerer 4, Wizard 4
School: Evocation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: 10 Rounds
Components: Verbal
Spell Resistance: Yes
Saving Throw: Fortitude Save
Emit a scream that deafens and damages creatures in its path. Any creature in the spell's area of effect is deafened and takes 5d6 sonic damage. A successful Fortitude save negates the deafened effect and halves the damage.
Summon Monster IV
Level: Bard 4, Cleric 4, Sorcerer 4, Wizard 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You summon a monstrous spider to be a faithful and loyal servant. The spider is large and takes up four squares (10x10 feet).
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