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Animal Trance
Level: Bard 2, Druid 2
School: Enchantment
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Concentrate
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Compel up to 2d6 Hit Dice of creatures into doing nothing for as long as you concentrate.
Barkskin
Level: Druid 2, Ranger 2
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
Grants the target a +2 bonus to Armor Class, with the bonus increasing by +1 for every 3 caster levels above 3rd to a maximum of +5.
Bear's Endurance
Level: Cleric 2, Druid 2, Ranger 2, Sorcerer 2, Wizard 2
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
The target creature's Constitution is increased by +4.
Bull's Strength
Level: Cleric 2, Druid 2, Ranger 2, Sorcerer 2, Wizard 2
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
The target creature's Strength is increased by +4.
Delay Poison
Level: Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 1
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 600 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
The subject becomes temporarily immune to poison.
Fog Cloud
Level: Druid 2, Sorcerer 2, Wizard 2
School: Conjuration
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Level x 100 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
A bank of fog billows out, obscuring all sight and providing concealment for creatures in or behind the fog.
Hold Animal
Level: Druid 2, Ranger 2
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
The target animal is paralyzed for the duration of the spell.
Owl's Wisdom
Level: Cleric 2, Druid 2, Paladin 2, Ranger 2, Sorcerer 2, Wizard 2
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None
The target creature's Wisdom is increased by +4.
Soften Earth and Stone
Level: Druid 2
School: Transmutation
Casting Time: 1 Standard Action
Descriptor: Earth
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Reflex Save
This softens the earth and stone in the area of the spell so that creatures within the area must succeed with a Reflex save or be caught.
Summon Nature's Ally II
Level: Druid 2, Ranger 2
School: Conjuration
Casting Time: Full-round Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
Summons a small earth elemental to be a faithful and loyal servant.
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