|
Sorcerer/Wizard Spells - Level Four
Animate Dead
Level: Cleric 3, Sorcerer 4, Wizard 4
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Evil
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None
Raise and command zombies from the earth.
Bestow Curse
Level: Cleric 3, Sorcerer 4, Wizard 4
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Permanent
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Curses the target with a -4 penalty to attack rolls, saves, ability checks, and skill checks.
Charm Monster
Level: Bard 3, Sorcerer 4, Wizard 4
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
The target creature becomes allied to the caster. This effect is negated by aggressive acts against or by the subject.
Confusion
Level: Bard 3, Sorcerer 4, Wizard 4
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Affected creatures either wander randomly, attack a random target, or simply stand still.
Contagion
Level: Cleric 3, Druid 3, Sorcerer 4, Wizard 4
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Fortitude Save
The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.
Evard's Black Tentacles
Level: Sorcerer 4, Wizard 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None
Tentacles appear out of the ground. Creatures within 20' (4 squares) of the target area become immobilized unless they can succeed on an Escape Artist check. They also take 1d6+4 of bludgeoning damage.
Fear
Level: Bard 3, Sorcerer 4, Wizard 4
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Fear, Mind-Affecting
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Will Save
A cone of terror causes living creatures to become panicked unless they succeed on a Will save.
Ice Storm
Level: Druid 4, Sorcerer 4, Wizard 4
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Cold
Range: Long (400')
Duration: 1 Round
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: None
Inflicts 5d6 hailstone damage to all targets within a 20' radius (4 squares).
Invisibility, Greater
Level: Bard 4, Sorcerer 4, Wizard 4
School: Illusion
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
The spell's recipient vanishes from sight and cannot be seen even with darkvision.
Lesser Globe of Invulnerability
Level: Sorcerer 4, Wizard 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
A shimmering field of energy prevents all spells of level 3 or lower from affecting you.
Phantasmal Killer
Level: Sorcerer 4, Wizard 4
School: Illusion
Casting Time: 1 Standard Action
Descriptor: Fear, Mind-Affecting
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
You conjure an image of utmost horror to strike down a single creature. If the target fails to succeed with a Will save, they will die. If they succeed on the save, they take 3d6 points of damage. This spell does not work against creatures with 9 or more Hit Dice.
Rainbow Pattern
Level: Bard 4, Sorcerer 4, Wizard 4
School: Illusion
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Concentrate
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: Will Save
A glowing pattern of colors fascinates creatures within a 20' radius (4 squares).
Remove Curse
Level: Bard 3, Cleric 3, Paladin 3, Sorcerer 4, Wizard 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
All curses and curse effects are removed from the target creature.
Shout
Level: Bard 4, Sorcerer 4, Wizard 4
School: Evocation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: 10 Rounds
Components: Verbal
Spell Resistance: Yes
Saving Throw: Fortitude Save
Emit a scream that deafens and damages creatures in its path. Any creature in the spell's area of effect is deafened and takes 5d6 sonic damage. A successful Fortitude save negates the deafened effect and halves the damage.
Solid Fog
Level: Sorcerer 4, Wizard 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None
Creates a cloud of fog so dense that movement through it is slowed.
Summon Monster IV
Level: Bard 4, Cleric 4, Sorcerer 4, Wizard 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You summon a monstrous spider to be a faithful and loyal servant. The spider is large and takes up four squares (10x10 feet).
Wall of Fire
Level: Druid 5, Sorcerer 4, Wizard 4
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Fire
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: None
Create an area of fire that deals 2d6 points of damage +1 point per caster level to creatures within the area.
|
|
|