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Daze
Level: Bard 0, Sorcerer 0, Wizard 0
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: 1 Round
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Will Save
If the target humanoid creature has 4 Hit Dice or less, they are dazed for 1 round.
Detect Magic
Level: Bard 0, Cleric 0, Druid 0, Sorcerer 0, Wizard 0
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
Detect the presence of magic.
Flare
Level: Bard 0, Sorcerer 0, Wizard 0
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Light
Range: Close (25')
Duration: 10 Rounds
Components: Verbal
Spell Resistance: Yes
Saving Throw: Fortitude Save
A burst of hot light dazzles the target.
Light
Level: Bard 0, Cleric 0, Druid 0, Sorcerer 0, Wizard 0
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Light
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Material
Spell Resistance: No
Saving Throw: None
This spell creates a small light source with a 20' radius (4 squares) and shadowy light for another 20'.
Lullaby
Level: Bard 0
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Concentrate
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Any creature within the area of effect that fails a Will save falls asleep for as long as the caster concentrates.
Resistance
Level: Bard 0, Cleric 0, Druid 0, Paladin 1, Sorcerer 0, Wizard 0
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None
This spell grants the target creature a +1 bonus to all saving throws.
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