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Druid Spells - Level Four
Cure Serious Wounds
Level: Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Cure a creature using positive energy. Cures 3d8 points of damage +1 point per caster level (to a maximum of +15). Against undead creatures, the spell deals damage rather than curing it.
Flame Strike
Level: Cleric 5, Druid 4
School: Evocation
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Reflex Save
Divine fire deals 1d6 points of damage per caster level (to a maximum of 15d6) within 10' (2 squares) of the target. Fire resistance does not protect against this spell.
Freedom of Movement
Level: Bard 4, Cleric 4, Druid 4, Ranger 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
The target creature becomes immune to paralysis, stun, sleep, and entanglement effects.
Ice Storm
Level: Druid 4, Sorcerer 4, Wizard 4
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Cold
Range: Long (400')
Duration: 1 Round
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: None
Inflicts 5d6 hailstone damage to all targets within a 20' radius (4 squares).
Summon Nature's Ally IV
Level: Druid 4, Ranger 4
School: Conjuration
Casting Time: Full-round Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
Summons a medium earth elemental to be a faithful and loyal servant.
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