Advertisement

 


Druid Spells - Level Four
Cure Serious Wounds

Level: Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 3d8 points of damage +1 point per caster level (to a maximum of +15). Against undead creatures, the spell deals damage rather than curing it.


Flame Strike

Level: Cleric 5, Druid 4
School: Evocation
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Reflex Save

Divine fire deals 1d6 points of damage per caster level (to a maximum of 15d6) within 10' (2 squares) of the target. Fire resistance does not protect against this spell.


Freedom of Movement

Level: Bard 4, Cleric 4, Druid 4, Ranger 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature becomes immune to paralysis, stun, sleep, and entanglement effects.


Ice Storm

Level: Druid 4, Sorcerer 4, Wizard 4
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Cold
Range: Long (400')
Duration: 1 Round
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: None

Inflicts 5d6 hailstone damage to all targets within a 20' radius (4 squares).


Summon Nature's Ally IV

Level: Druid 4, Ranger 4
School: Conjuration
Casting Time: Full-round Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Summons a medium earth elemental to be a faithful and loyal servant.