Advertisement

 


Druid Spells - Level Zero
Cure Minor Wounds

Level: Cleric 0, Druid 0
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 1 point of damage.


Detect Magic

Level: Bard 0, Cleric 0, Druid 0, Sorcerer 0, Wizard 0
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Detect the presence of magic.


Guidance

Level: Cleric 0, Druid 0
School: Divination
Casting Time: 1 Standard Action
Range: Touch
Duration: 1 Round
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Provides a +1 bonus to attack rolls, saving throws, and skill checks.


Light

Level: Bard 0, Cleric 0, Druid 0, Sorcerer 0, Wizard 0
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Light
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Material
Spell Resistance: No
Saving Throw: None

This spell creates a small light source with a 20' radius (4 squares) and shadowy light for another 20'.


Resistance

Level: Bard 0, Cleric 0, Druid 0, Paladin 1, Sorcerer 0, Wizard 0
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

This spell grants the target creature a +1 bonus to all saving throws.


Virtue

Level: Cleric 0, Druid 0, Paladin 1
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature gains 1 temporary hit point above his maximum total.