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Cleric Spells - Level Seven
Cure Serious Wounds, Mass

Level: Cleric 7, Druid 8
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Cure one creature per caster level using positive energy. Creatures should be within 30' (6 squares) of each other. Cures 3d8 points of damage +1 point per caster level (to a maximum of +15). Against undead creatures, the spell deals damage rather than curing them.


Destruction

Level: Cleric 7
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Death
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Fortitude Save

This spell slays the target unless it makes a Fortitude save, in which case it does 10d6 points of damage.


Inflict Serious Wounds, Mass

Level: Cleric 7
School: Necromancy
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Harms one creature per caster level using negative energy. Creatures should be within 30' (6 squares) of each other. Inflicts 3d8 points of damage +1 point per caster level (to a maximum of +15). Against undead creatures, the spell cures the subject of a like amount of damage rather than harming them.


Regenerate

Level: Cleric 7, Druid 9
School: Conjuration
Casting Time: Full-round Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Regenerate heals 4d8 points of damage +1 point per caster level (to a maximum of +35). It also rids the subject of exhaustion and fatigue.