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Cleric Spells - Level One
Bless
Level: Cleric 1, Paladin 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Long (400')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
All allies within the area of effect gain a +1 bonus to attack rolls, along with a +1 on Will saves against fear.
Cause Fear
Level: Bard 1, Cleric 1, Sorcerer 1, Wizard 1
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Fear, Mind-Affecting
Range: Close (25')
Duration: 2 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 penalty to attack, damage, and saving throws.
Command
Level: Cleric 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: 1 Round
Components: Verbal
Spell Resistance: Yes
Saving Throw: Will Save
You can command a target creature. For one round, you control them and may issue them movement and attack instructions.
Cure Light Wounds
Level: Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 2
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Cure a creature using positive energy. Cures 1d8 points of damage +1 point per caster level (to a maximum of +5). Against undead creatures, the spell deals damage rather than curing it.
Detect Chaos
Level: Cleric 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
Detect the presence of chaos.
Detect Evil
Level: Cleric 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
Detect the presence of evil.
Detect Good
Level: Cleric 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
Detect the presence of good.
Detect Law
Level: Cleric 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
Detect the presence of law.
Detect Undead
Level: Cleric 1, Paladin 1, Sorcerer 1, Wizard 1
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
Detect the presence of undead.
Divine Favor
Level: Cleric 1, Paladin 1
School: Evocation
Casting Time: 1 Standard Action
Range: Personal
Duration: 10 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You gain a +1 bonus to attack and a +1 magical damage bonus for every three caster levels you have (minimum +1, maximum of +3).
Doom
Level: Cleric 1
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Will Save
The target creature receives a -2 modifier to all attack rolls, damage rolls, saving throws, ability checks, and skill checks.
Inflict Light Wounds
Level: Cleric 1
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Harm a creature using negative energy. Inflicts 1d8 points of damage +1 point per caster level (to a maximum of +5). Against undead creatures the spell cures the subject of a like amount of damage rather than harming it.
Magic Weapon
Level: Cleric 1, Paladin 1, Sorcerer 1, Wizard 1
School: Transmutation
Casting Time: 1 Standard Action
Descriptor: Weapon Enchantment
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You empower the touched weapon with a +1 enhancement bonus.
Remove Fear
Level: Bard 1, Cleric 1
School: Abjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: 100 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
Grants a +4 save bonus against fear effects. Also negates the Cause Fear spell.
Shield of Faith
Level: Cleric 1
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None
The target gains a +2 deflection bonus to their armor class, with an additional +1 bonus for every six caster levels you have (maximum of +5).
Summon Monster I
Level: Bard 1, Cleric 1, Sorcerer 1, Wizard 1
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None
You summon a celestial dog to be a faithful and loyal servant.
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