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Druid Spells - Level Nine
Cure Critical Wounds, Mass

Level: Cleric 8, Druid 9
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Cure one creature per caster level using positive energy. Creatures should be within 30' (6 squares) of each other. Cures 4d8 points of damage +1 point per caster level (to a maximum of +20). Against undead creatures, the spell deals damage rather than curing them.


Elemental Swarm

Level: Druid 9
School: Conjuration
Casting Time: Full-round Action
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Summons a number of elementals to serve the spellcaster.


Foresight

Level: Druid 9, Sorcerer 9, Wizard 9
School: Divination
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

This spell grants a sixth sense providing a +2 bonus to Armor Class and a +2 to Reflex saves.


Regenerate

Level: Cleric 7, Druid 9
School: Conjuration
Casting Time: Full-round Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Regenerate heals 4d8 points of damage +1 point per caster level (to a maximum of +35). It also rids the subject of exhaustion and fatigue.