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Cleric Spells - Level Six
Bear's Endurance, Mass
Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Endurance.
Bull's Strength, Mass
Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Strength.
Create Undead
Level: Cleric 6, Sorcerer 6, Wizard 6
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Evil
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
The caster brings an undead creature into being. The type of undead is based upon the caster's level: Level 11 and under: Ghoul Level 12-13: Ghast Level 14-15: Mummy Level 16 and over: Mummy Lord
Cure Moderate Wounds, Mass
Level: Bard 6, Cleric 6, Druid 7
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
Cure one creature per caster level using positive energy. Creatures should be within 30' (6 squares) of each other. Cures 2d8 points of damage +1 point per caster level (to a maximum of +10). Against undead creatures, the spell deals damage rather than curing them.
Eagle's Splendor, Mass
Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None
Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Charisma.
Harm
Level: Cleric 6
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Your touch inflicts 10 points of negative energy damage per caster level (to a maximum of 150). If the target passes its Will save, it takes only half damage. This spell has a reverse effect on undead, healing the targeted undead 10 hit points per caster level (to a maximum of 150).
Heal
Level: Cleric 6, Druid 7
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Heal immediately cures all ability damage, blindness, confusion, daze, dazzled, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sickness, stun, and poison. It also cures 10 hit points per caster level of the spellcaster, to a maximum of 150 points. When used on an undead creature, the spell acts like Harm.
Inflict Moderate Wounds, Mass
Level: Cleric 6
School: Necromancy
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
Harms one creature per caster level using negative energy. Creatures should be within 30' (6 squares) of each other. Inflicts 2d8 points of damage +1 point per caster level (to a maximum of +10). Against undead creatures, the spell cures the subject of a like amount of damage rather than harming them.
Owl's Wisdom, Mass
Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None
Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Wisdom.
Undeath to Death
Level: Cleric 6, Sorcerer 6, Wizard 6
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Negative
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save
This spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first.
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