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Cleric Spells - Level Six
Bear's Endurance, Mass

Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Endurance.


Bull's Strength, Mass

Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Strength.


Create Undead

Level: Cleric 6, Sorcerer 6, Wizard 6
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Evil
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The caster brings an undead creature into being. The type of undead is based upon the caster's level:
Level 11 and under: Ghoul
Level 12-13: Ghast
Level 14-15: Mummy
Level 16 and over: Mummy Lord



Cure Moderate Wounds, Mass

Level: Bard 6, Cleric 6, Druid 7
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Cure one creature per caster level using positive energy. Creatures should be within 30' (6 squares) of each other. Cures 2d8 points of damage +1 point per caster level (to a maximum of +10). Against undead creatures, the spell deals damage rather than curing them.


Eagle's Splendor, Mass

Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Charisma.


Harm

Level: Cleric 6
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Your touch inflicts 10 points of negative energy damage per caster level (to a maximum of 150). If the target passes its Will save, it takes only half damage. This spell has a reverse effect on undead, healing the targeted undead 10 hit points per caster level (to a maximum of 150).


Heal

Level: Cleric 6, Druid 7
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Heal immediately cures all ability damage, blindness, confusion, daze, dazzled, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sickness, stun, and poison. It also cures 10 hit points per caster level of the spellcaster, to a maximum of 150 points. When used on an undead creature, the spell acts like Harm.


Inflict Moderate Wounds, Mass

Level: Cleric 6
School: Necromancy
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Harms one creature per caster level using negative energy. Creatures should be within 30' (6 squares) of each other. Inflicts 2d8 points of damage +1 point per caster level (to a maximum of +10). Against undead creatures, the spell cures the subject of a like amount of damage rather than harming them.


Owl's Wisdom, Mass

Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

Grants a number of targets equal to the caster's level and within a 15' radius (3 squares) a +4 enhancement to Wisdom.


Undeath to Death

Level: Cleric 6, Sorcerer 6, Wizard 6
School: Necromancy
Casting Time: 1 Standard Action
Descriptor: Negative
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

This spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first.